Class Concepts

This page will hold all class concepts straight from the devs! Make sure to sign up for the newsletter to get notified as soon as there's an update from the devs (who are awesome by the way).

Mechanics
This is what we’re thinking, though -- we’re thinking of allowing every. single. class. to Tank, DPS, or Heal depending on the ability loadout they select while outside of combat. Ability loadouts are essentially a set of abilities you can equip at any given time.

Feel like playing a mage that can tank? Or perhaps a tank that can heal? Or an unannounced that can DPS? GO FOR IT!

We’re completely getting rid of the traditional ideas of roles within classes. In this new scheme, you level up your class, and get abilities for healing, tanking, and DPSing, each of them unique to the class itself.

Which class you are assigned will be based on the abilities you choose before you leave the safe zone. Of course this opens up a whole new clam of wyrms on the balancing and item progression side. For now, we’re thinking that primary item stats for class armor and weapons change depending on what your “primary” class is.

We’re also thinking of customizable perks that you slot in that increase passive stats.

Essence Mage
Information straight from Andy, a Zenith Developer:

From a young age, promising candidates are selected from the general population of Zenith to undergo this strict training. The learning of the way is strictly regulated, as it relies on hidden teachings that can only be discovered outside of the city. Unlike citizens of Zenith, essence mages spend a large part of their teenage years learning how to manipulate essence outside of Zenith, and so they interact with both Zenitheans, as well as the wandering, nomad clans of the borderlands. Because they lead such cloistered lifestyles but share so many experiences normal citizens never see, they are at once more knowledgeable and more sheltered.

Skills
Telekinesis - Pick up in-game objects and hurl them with the force of a thousand hurricanes. Clean your room with ease!

Chain Lighting - Charge up and release bolts of lightning from your hands. Lightning will jump and arc from target to target, burning them to a crisp.

Gravity Well - Suck enemies into a giant gravitational vortex which renders them immobile, then slam them down onto the earth for maximum damage. Be careful of time dilation?

Earth Shield - Pull essence enchanted rocks up from the ground to create a protective barrier around you and your allies.